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000688_owner-lightwav…bcom.webcom.com_Sat Jul 29 13:52:25 1995.msg
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1995-08-06
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Date: Sat, 29 Jul 1995 13:42:22 -0700 (PDT)
From: John Gross <jgross@netcom.com>
Subject: Re: spherize
To: Ronald Feeney <ronald@zeta.org.au>
Cc: lightwave@webcom.webcom.com
In-Reply-To: <199507282204.IAA04889@godzilla.zeta.org.au>
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>
> I've used the "spherize" macro on a cube, which worked
> well enough until i tried to morph between the original
> cube and the new spherized one with morph surfaces on.
> Individually the objects render up well but when morphing
> the target object's surfacing gets messed with.The sphere
> is the planet and the cube it morphs to comes up full screen
> on one side with moving footage as the surface.
> The surface of the cube is distorted similarly
> to how it would look if it were mapped spherically or
> had a run in with the warp operator in ADpro.....yet
> rendered on its own, is fine ?????
That's exactly what should happen when morphing a sphere to a cube. The
image will appear as it is mapped onto the source object (ie
spherically). Knowing this trick allows you to image wrap a bent pipe
correctly - just map a straight pipe and morph it into the bent version.
You will most likely need to use some dissolves between to objects to
achieve the effect youa re after.
JG
--
John Gross <jgross@netcom.com> sent this message.
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